aldersprig: an ancient-looking world map (map)
Desmond’s World
Okay, yay, gender in Desmond’s world!

Gender in this world - or at least in this nation - is marked by clothing, by behavior, and by voiced preference. The clothing is pseudo-Edwardian in style, so it is often the case that Male People wear Pants, Female People Wear Skirts, and so on.

However, people a) sometimes choose to wear robes that hide everything, thus obscuring the question of gender - often for political-functionary roles where gender has no place in the role.

Many roles are still very gendered: someone has to stay home and watch the children, someone has to do the heavy labor, someone has to make meals, and these are often but not always split along gender lines. However, one can choose to put on the role and pronouns of either gender - although in a marriage or other partnership, it is generally considered polite to discuss such things with your partner and work out the roles ahead of time or, if not ahead of time, in teamwork with your partner.

Marriages are often for a combination of procreation and protection of the young, especially among the lower classes, and for those things and for financial unions among the upper classes. Thus, it is generally considered useful to have two people with the appropriate sex organs to make a child together in a marriage, but there are several ways around this, and nobody would ever ask outside of that partnership or forming one. What sex organs you have and who you have sex with is generally considered private business as long as it does not lead to babies.

Babies are raised as genderless until they begin to express a preference, at which point they are generally dressed as that preference until they take over dressing themselves.
aldersprig: an ancient-looking world map (map)
Desmond’s World

Stone is is ample supply all around Desmond’s nation, and that is amply evident in their building, which is wood-supplemented stone for the most part. The oldest buildings are often dry stacked stone, some of them just literally stacked, others carved cleverly and carefully to join perfectly while losing as little stone as possible.

In the Capital City, further from the mountains than many of the, stone and wood are used more equally: buildings are often wattle-and-daub over timber frames (think “Tudor” houses) wit tall stone foundations, often mortared together.

You can often tell the mage-wars-time buildings, because their stones are improbably large, their joins improbably tight, and their polishing improbably bright even after hundreds of years.
The Potentate’s Palace and the City Hall Building are from that time.

(Another feature of buildings from that time is an Escher-esque opinion about dimensions and architecture, even in houses now owned by the lower-middle or lower class. You might still wander into a poor person’s home and find that it improbably fits an extended family of twenty comfortably in a narrow building in a tiny lot that does not tower over its neighbors. Sometimes these buildings have views of other places, as well, out windows that should not show anything but the neighbors’ underwear: the mountains, the sea, even another nation. These houses are tightly-guarded secrets which nobody speaks of, often owned by the same family for centuries, by some deed from a long-dead Potentate.)
aldersprig: an ancient-looking world map (map)
4. History

Aunt Family
Ooh!

In World History, the Aunt Family ‘verse parallels our own. The magic that exists here is mostly personal magic - it can change a single person’s timeline, or a single family’s, but rarely the world’s.
(Yes, I know that there are ways that A can change B, but this is not so much an AU as it is a world in which personal problems sometimes have unusual solutions).

The Aunt Family themselves… their history is lost in myth and fuzzy retellings, and every branch of the family tells it a little bit differently. What we know is that, at some point, the strong personalities in a long-ago family decided that their thin but interesting powers could best be handled — and family feuds avoided — if they kept the power in the hands of a single childless woman.

And as the family grew, so did the power.


Portal Bound

Many centuries ago — nearly a millennium — portals opened between an untouched planet and several other worlds, and a few people came through, a farmer and his family.

You said that already, Lyn.

Ahem.

That farmer’s settlement became the basis of the capital town. He brought through others from his home village — which was in chaos at the time — and, when the portal opened somewhere else, brought through those people, too.

Other portals formed their own settlements. Over time and trade and more than a few battles, over quests by Key-bearers from other worlds and mighty adventures, the settlements on these islands/small continents settled into a few nations.

The nation our story is set in became a monarchy with a very strong bureaucracy . Which was fine for quite a while.

And then the Crown Prince vanished.
aldersprig: an ancient-looking world map (map)
Dragons Next Door

As the title of this setting suggests, the Dragons Next Door world has Dragons.
It also has quite a few other magical sentient races: ogres, harpies, pixies, tinies, elkin, and centaurs, to name a few.

In addition, it has a deep and broad human population, very similar to the real world (it’s an Urban Fantasy setting, after all) and then dweomers, who are humans with magic, or at the very least humanoids with magic.

For a very long time, these races lived primarily separate lives with their own civilization. There were dragon nations and pixie towns and Centaur Isles and so on; the elkin had a remote mountain nation that spoke to no-one except the Tinies and the harpies, for instance.

The Tinies were the only exception to this rule: Tinies have always lived everywhere.
Only recently - since the 1930’s - have the races begun to actively mingle.

(I wonder if this matches the previous notes on Smokey Knoll. Shall have to check).

Portal Bound
The continent that Portal Bound takes place on has only one sentient race: humans.

On the other hand, because of the portals, there are two factors at hand here:

* what counts as human varies slightly from dimension to dimension, and so there are those that are very nearly elves or fairies or such (or Klingons or Romulans) in appearance
* because of the broad spread of the portals across the worlds in all these dimensions, the humans come in all ethnicities.

Sometimes, if a portal stays open for a particularly long time, a city will end up with a small enclave of people of a particular ethnicity and world-origin.
More often, however, people come singly, and thus they find a place and settle as they can, bringing their own traditions but integrating into the massive whole.
aldersprig: an ancient-looking world map (map)
2. Geography
Desmond’s World
Oops, I already covered a bunch of this in the first post.

The City Desmond lives in (100 words to anyone who names it something that fits with the names that I like and another 100 to someone to name the nation) straddles the river leading to the ocean.

It’s definitely got high ground (High Street), mostly to the north of the river, and lower ground, which sometimes floods, to the south of the river. The river directly to the south is all parkland, designated so 100 years ago when a leader ordered the slums torn down so that the houses on the north side did not have to look at them.

This, of course, just moved the slums a bit more inland, but there’s a nice wall of trees now, and the houses bordering that parkland are high-rent for the area.

The City office and school are on the north side of the river. Desmond grew up on the south side.

Portal Bound
There is already a map for Portal Bound, here.

The main city of needing-a-name is settled into an oxbow in the river of also-needs-a-name. Inspired by the Mississippi, the river has moved several notable times over the centuries since the first buildings were hewn from the forest all around.

(The capital we’re discussing is just on and around about where the left end of the upper wild-rice roads are on the above-linked map.)

The river runs through a flattish forest area, making its way towards the sea. Much of the land in the area is still forested, with small townships growing up among the trees.
aldersprig: an ancient-looking world map (map)
1. Introduction
B. Portal Bound
Many centuries ago — nearly a millennium — portals opened between an untouched planet and several other worlds, and a few people came through, a farmer and his family.

Over time, those portals shifted — when they were open, where they opened from — until a clever wood-carver discovered that with the right bits of magic and the right bits of wood, you could stabilize a portal. It still opened when it pleased, of course, but with the proper doors, it would open to the same place and in the same place.

The main nation of this story is run by a bureaucracy that balances on the mandate of the long-missing Prince. It runs well enough, this nation, and the bureaucrats like it that way.
aldersprig: (lock and key)
1. Introduction
Desmond’s World
The world Desmond lives in is on the cusp of industrialization, a word in which most people don’t believe magic exists. Poverty, class struggle, hunger, and crowding are, however, all too real.

The nation Desmond lives in is isolated on all four sides: on three sides by nearly-impassible mountains, and on the fourth by an ocean which is inhospitable and almost entirely non-traversable. It’s a small nation, seven days’ travel by horse long from pass to pass and three days’ travel by horse wide at the widest.

While magic is not believed to exist, it underlies everything, just as the tight isolation, the high price of any trade goods, and the stratified class society do.
aldersprig: an ancient-looking world map (map)
And it's June!

So pick up to seven days and give them a setting, and I will follow the list of prompts here (http://worldbuildingjune.tumblr.com/) and your list of settings.
If a date isn't setting'd, I'll pick whatever I want ;-)
1
2 Desmond's Climb
3 Dragons Next Door
4 Aunt Family
5
6
7
8 Stranded
9 Things Unspoken
10 Things Unspoken

11
12
13 Fairy Town
14
15 Fairy Town
16 Science!
17
18 Space Accountant
19
20 Space Accountant

21
22
23
24
25 Dragons Next Door
26 Stranded
27
28 Aunt Family
29
30

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