Ask the characters 2: Rin
Feb. 3rd, 2012 09:14 amThe shortish black-haired woman steps briskly into the room, the silk of her formal tunic and pants rustling so very softly. The lines of the tunic show off an athletic but womanly figure underneath; the bright colours go beautifully with her dark-tanned skin.
She perches more than sits on the high backed stool. "So," she smiles. "You want to ask me questions. So ask?"
She perches more than sits on the high backed stool. "So," she smiles. "You want to ask me questions. So ask?"
no subject
Date: 2012-02-03 02:54 pm (UTC)no subject
Date: 2012-02-03 03:41 pm (UTC)And my favorite color is green. She smiles, amused.
no subject
Date: 2012-02-03 06:50 pm (UTC)no subject
Date: 2012-02-03 07:05 pm (UTC)no subject
Date: 2012-02-03 08:57 pm (UTC)no subject
Date: 2012-02-03 09:03 pm (UTC)She leans back and studies Fluff for a moment thoughtfully.
An interesting pair of questions, even. To heal... it feels like doing very, very fine work, needlework, perhaps, or such. It requires complete concentration and can be physically draining, but it is beautiful when it's complete.
And the war... well. I had a place, there, that was not in the palace. That, I enjoyed.
no subject
Date: 2012-02-03 09:34 pm (UTC)Yeah. It's nice to be able to know where you should be and what's expected. Especially when it's not right under your parents eyes.
no subject
Date: 2012-02-03 09:37 pm (UTC)It being war-time, there were a great number of bodies to be studied, as well.
no subject
Date: 2012-02-04 12:01 am (UTC)At least studying those who don't survive can hopefully help others survive. I guess my next question would be, if this truly manages to be an end to the wars, how long do you think it will take to recover from them?
no subject
Date: 2012-02-04 12:31 am (UTC)Ahem.
In part, yes, studying cadavers tells us where a mortal wound can be. But so many things that do not appear mortal can, over the whole Three, end up killing a patient.
no subject
Date: 2012-02-04 08:19 pm (UTC)no subject
Date: 2012-02-04 09:59 pm (UTC)