aldersprig: (Aldersprig Leaves Raining)

Hi

I’ve started to write the story of Beryl going through Aunt Mary’s journals.

Which means I really need to be able to place Aunt Mary on the timeline.

Preference is earlier but American so obv. not TOO early; I also need to know or name the Aunt that came before her.

1789 is the earliest I can go and be in the timeline that the Rochester NY area was settled IRL.

Mirrored from Alder's Grove Fiction.

aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Sandcat)

Today’s Poll Picked the setting of my current impulse project, Digging for Pants.

Okay this is going to be FUN!

Today’s #WorldBuildingWednesday is a setting I dreamed up for my incomplete #NanoWrimo 20…18? story The Jeweled Pomegranate , which could loosely be described as
*
Academics Having Adventures
+ Magical Items
+ Forced to Be Together (via said Magical Items)
+ A Ruined Wold.
*
So! The Ruins! In a time Before, the world was hit with a series of what are now called subside-ances – pretty much semi-magical sinkholes big enough to swallow, say, the Smithsonian.

That is… almost all I know.

I know there are universities with research professors (& grad students) who they send to explore in these places, either for “grave robbing” (they’re not inherently graves) or information acquisition, and all that grey area in between.

And I know that magical items *definitely* exist.

Oh, and that money exists.

So! I’m asking you: ask me questions! Help me work on #WorldBuilding this world of… exploring a previous era of the world!

 
 
 

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Mirrored from Alder's Grove Fiction.

aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Sandcat)


Kunama asked:

How did the children of Danu become royalty?

Ah, an interesting question from the left there.  Okay.  The children of Danu are royalty because they declared themselves such.

And that is a documented fact, so I’m not risking myself in any way with this question.

The children of Danu came here – to California, to North America – when hundreds and thousands of other people were immigrating here, and they found a place where they could lay claim.

Their powers weren’t as strong back then as they are now, but “in the land of the blind” and all that.  There’s no indication in historical records of any specifics, but considering what Queen Larissa is known to be able to do, one can extrapolate backwards to what her ancestors may have been able to do, and a woman with the ability to, for instance, read her opponents’ minds or convince them to do what she says, convince them to love her, convince them that she is the proper person for a position or simply blackmail them very effectively.

Again – there is no proof or even written suggestions that the early Queens and Duchesses of Tír na Cali used any of those powers on anyone.  None of the contemporary histories mention anything of the sort – the women of Danu’s children of that era were immensely charismatic, and that is documented and also unsurprising. Many women of the Danu today are also very charismatic.

But they created the nation and, in doing so, they created the hierarchy and the positions and titles which made them royal.  And thus they are royalty.

And that is the story that the history books tell, and that is the story that I’m going to tell up here.


This is a follow-up to two weeks ago’s “TIR Talk” post – feel free to ask more questions on any of the Worldbuilding Wednesday posts! 

 

Mirrored from Alder's Grove Fiction.

aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Sandcat)

Last week I was taking questions on the Aunt Family and magic!  I got two.

Eseme asked: Much of their magic seems to be craft based, and involves imbuing magic in items. Does this only work on handmade objects?

I imagine if you were sitting at a mechanical knitting loom or fabric loom and putting all of your magic and will into it, you could probably imbue magic into its creation as well, but I think that’s not as easy — it takes more concentration & attention to the magic – than doing it the “old-fashioned” way. 

Imbuing an object that you haven’t made at all with magic – a trinket from the store – would require a lot more power, and thus would usually be part of some sort of ritual, generally involving several casters at once.

🍰 

@SamTTC on Twitter asked:  Is there any relationship between calorie cost to the caster relative to the energy output of a spell?

That’s a good question.  I’ve definitely done that in other settings – Fae Apoc, Tír na Cali for sure.

In Aunt Family, I’d say that there IS a relationship, but the ratio depends on the strength of the caster and the strength of the connections she has to pull on.

That is, the same spell and effect would take much more physical energy for a weak caster with no family (or family land) to draw on, than for one of the Aunts of a Family, especially if she was on family land – running a marathon vs. walking a mile, for a bit of an exaggeration. 

👩‍🌾

 

Mirrored from Alder's Grove Fiction.

aldersprig: (tea3)

It’s #WorldBuildingWednesday!

Today I am soliciting questions on my Rural Fantasy ‘Verse, the Aunt Family, and if you like specifics, specifically on the magic in that world.

 

The Aunt Family is one of the themes available for my Great NanoWrimo Prompt Call, which is still running!   See here on Ko-fi, and see many stories posted this month here on Patreon.

Mirrored from Alder's Grove Fiction.

aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Sandcat)

So @Shutsumon started doing Worldbuilding Wednesday on Mastodon and that got me thinking and so then I started and…

well, here’s last week’s post. I’m going to try to post them a week after I toot (post on Mastodon) them.

Is anyone interested in these? They do not seem to be getting comments. 🎣

 


The mark of a royal[1] in Cali is generally considered to be threefold, with a fourth not widely acknowledged but no less real.

Read the rest of this entry »

Mirrored from Alder's Grove Fiction.

aldersprig: (Aldersprig Leaves Raining)

So @Shutsumon started doing Worldbuilding Wednesday on Mastodon and that got me thinking and so then I started and…

well, here’s last week’s post. I’m going to try to post them a week after I toot (post on Mastodon) them.


Strands in Weird Places

In theory, Stranded World is composed of “Strands” which make up the connections of every thing and being to every other thing and being; certain people can see, manipulate, or read the Strands but they come into existence and eventually fade away on their own in a constant cycle of renewal. 

In practice, the Strands that strand-workers read/manipulate are like you took a page full of the very lightest pencil lines going everywhere and then added just a few bright marker lines: strong connections between people or between a person and an animal/plant/thing.  

For instance: I have a very strong connection with my husband, a rather strong connection with my cats, and rather strong connections with my grandparent’s house/farm. Compared to my connection to the guy sitting across from me on the bus, the cat I saw at the winery the other week, the apartment we lived in for a couple months when I was 20, those connections are going to be thick and easy to pick out. 

Sometimes, you end up with “Weird” connections:

People who met for three minutes at a bus stop who form a Strand so thick it pulls them back together, so that they reinforce that strand, so that it pulls them together again. 

A place that takes on so much of its own character that it holds on to connections; not only do people remember it for a long time, but it remembers them, and so the strands are no longer dependent on living memory. 

A moment in time will, on very rare occasion, create connections, which form a line between all of the people experiencing that moment and anchor people to that moment.  In some cases, it makes time warp strangely around it, such that even thinking about it for too long can create wrinkles much later on. 

Sometimes you end up with places, or animals, or plants that somehow not just form strands — since everyone and everything can do that to some degree — but manipulate them. 

There’s a tree in the middle of a forest that likes to loosen some bonds and form others, and you never know until you climb up into its branches which might happen. 

There’s a cat who wanders the suburban evenings tangling strands up, leaving a wake of small chaos behind her and caring about as much as she’d care about a ball of yarn. 

And there are events which are so tangled up from their very creation that just moving towards them — Burning Man, but only sometimes, for instance; certain marches on certain places; certain prayer circles and certain parties — changes the person moving, for better or for worse. 

The Great NanoWrimo Prompt Call

Mirrored from Alder's Grove Fiction.

aldersprig: (tea3)

The Great NanoWrimo Prompt Call

Today, I am feeling uncreative, and so I beg your aid in a story I am writing for the Great NanoWrimo Prompt Call.

I point your attention, if I may, to the world of Things Unspoken.

Cities/places already in existence include

Scheffenon, the Scheif Harbor, high on the Northern Sea (where there are Cornesc-speaking people)
(Scheffenon isnot a Cornesc word, but one from the people who had been here before)

Orschëst, down by the southern border

Corthwin (where the Ash remains unburnt)

the western cities, the ones that had once belonged to an Empire called only To (never the To Empire, the Tovan nation, or anything else, just To)

Here is a very draft map – http://www.lynthornealder.com/2015/04/28/what-happens-in-meetings-a-draft-map-of-part-of-the-unspoken-world/

So!  I need another city.  There’s sort of obviously not one language to this Empire, so it doesn’t have to sound like those above, but should sound… “exotic?”  Well, not Springfield or Washington, let’s go with that.

(Most of my named people have Eastern-European-inspired names, just as a note)

Halp?

(If I get more than one, i’ll clearly just have to write another story)

Mirrored from Alder's Grove Fiction.

aldersprig: (Aldersprig Leaves Raining)

Originally posted on Patreon in July 2018 and part of the Great Patreon Crossposting to WordPress.

  1. Fae Apoc was born because I wanted to write a serial like Tales of MU (long-running modern-esque fantasy university serial with a heavy dose of BDSM and many other kinks).  It came off of the Tír na Cali setting and, as such, there’s still some visible similarities, even beyond the collars.
  2. Other elements in the Fae Apoc ‘verse came from three short stories I was working on, one based on things I had wanted out of a roleplay reincarnation set-up and never gotten and the other two having heavy overtones of a group of people I used to live with. (Midnight Cigarette, Wings, and a piece whose title I don’t remember).  Oh!  And a piece I don’t think I ever finished about closing portals.
  3. The core words in the Ellehemaei lexicon came from a babble-language that I used to speak to myself, although they were nudged a bit for consistency.
  4. “Kept/Keeper” was originally supposed to be one casual term out of many; that’s part of the reason that in more recent serial stories I’ve been trying on different terms
  5. The Laws of the Ellehemaei were literally written to screw the protagonists.  Of course, in-setting, they were made to screw with (punish, control) the fae, so this works out pretty well.
  6. Fae Apoc is the only setting currently that will be willed to someone other than my husband on my death (Inspector Caracal).
  7. I have only sold one published story out of Fae Apoc – Monster Godmother (https://www.amazon.com/dp/B00NUOIEEC/ref=cm_sw_su_dp)

Want more?

Mirrored from Alder's Grove Fiction.

aldersprig: (Aldersprig Leaves Raining)
It'so June WorldBuilding So I'm building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

(mostly Bear Empire now, though I'll make sure I at least post everything I wrote on the Ezra IV Colonies)


13- What type of economic structures do they follow?
As

read on…
aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Default)

It’so June WorldBuilding So I’m building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

(mostly Bear Empire now, though I’ll make sure I at least post everything I wrote on the Ezra IV Colonies)

13- What type of economic structures do they follow?

As a whole, the Bear Empire works on a mostly-capitalist structure; that is, people sell goods and services for currency to buy other goods and services.

The exceptions to this are as follows:

* There are still large portions of the Empire (mind you, not lovely portions or anything, but portions) where land is free.  As long as you have four adults or more willing to agree to live there for at least five years, the local governor will build you a house and a barn and give you up to 200 acres (although in many cases measuring those acres is complicated.  Ever measure horizontal land up the side of a mountain?).

* Taxes to the Shire, the [governor-area] and the Empire cover first and primarily infrastructure, but a portion is put aside every year for the following:

– relief for areas stricken by famine or disaster (inside the borders or, to a lesser degree, outside of them)

– Aid for the poor

– basic reading, writing, and religious education for all children from weaning to prepubescence.

This last one is new and still controversial, since it did require a raise in taxes across the board.  

* Within any town or shire, if someone has come upon hard times, there is a “10% rule.”  That is, rather than tithes to the church, people put aside 10% of their goods and harvests as they can, and will give, generally, 1/3 of that to any they encounter who have come on hard times

(on the other hand, if someone is known to abuse that charity, there is a thing called the Jackal House, a very small building on the outskirts of town that has only the bare necessities to survive. If you find yourself escorted the Jackal House, you can know that you have tried the patience of a town and stretched their 10% further than they are willing to accept.

The primary manner one gets out of the Jackal House, save from moving to another town, is by performing some act of service for every member of the town. )


 

Questions? Thoughts?  Tell me!

Mirrored from Alder's Grove Fiction.

aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Default)

It’s World-Building June!  So I’m building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

It’s also June WorldBuilding – so we’re getting two sets of prompts.  

Still going on the catch-up!

11. What’s language like in your world?

The language of the Empire of the Bear is technically three related languages that have many similarities but are not always mutually comprehensible.  (And three others which are used in very small sections, one of which nobody can understand)

The language family as a whole of the five larger languages is a liquid tongue with a lot of vowels and active tongue use, a popping plosive, and tonal mood shifts and sometimes meaning shifts.  The Lynx language tends to drop initial and final consonant sounds and sometimes repeat vowels; the Fox language involves repetition and a lot more popping sounds, as well as some trills. The Cat people have a lot more trills in their language as well as a whistle-sound.  And the Elk people, only one word in twenty is recognizable between their dialect and the others. Theirs tends towards complicated vowel combinations and often seems to require hand gestures.

Read the rest of this entry »

Mirrored from Alder's Grove Fiction.

aldersprig: (AldersGrove)

Originally posted on Patreon in June 2018 and part of the Great Patreon Crossposting to WordPress.
It‘s June World Building!  And I continue with some more questions from Inspector Caracal’s List!

🌋

11- How many different governments does the story interact with? How are they different or similar, or why is the one isolated?

Nimbus really doesn’t interact with any of the Sky Island Governments, but as mentioned before, there are four of them.  Her parents belong to the academic group and live on one of those Islands (although I may need to check that).

The Sky Islands are intermingled only with each other, of course, and do not touch the land below.  Many of the differences and similarities were mentioned above in “Who Lives in your World?”; notably, while msot of the people on the Sky Islands share a single broad set of values, each government represents a subsection of those values.

Read the rest of this entry »

Mirrored from Alder's Grove Fiction.

aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Default)

It’s World-Building June!  So I’m building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

It’s also June WorldBuilding – so we’re getting two sets of prompts.  

Still going on the catch-up!

10. What holidays & traditions are observed in your world?

Major holidays in the Bear Empire include:

* A major feast near the end of autumn

* a day called the “day of sleep” after the first major frost.  

* A spring-thaw celebration

(these three above together are referred to as the Hibernation festivals)

Read the rest of this entry »

Mirrored from Alder's Grove Fiction.

aldersprig: (Library)
It's World-Building June!  So I'm building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

It's also June WorldBuilding - so we're getting two sets of prompts.  After I exhaust the answers I've written, I might just default to Inspector Caracal's qu

read on…
aldersprig: (Library)
It's World-Building June!  So I'm building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

It's also June WorldBuilding - so we're getting two sets of prompts.  After I exhaust the answers I've written, I might just default to Inspector Caracal's qu

read on…
aldersprig: (Library)
It's World-Building June!  So I'm building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

It's also June WorldBuilding - so we're getting two sets of prompts.  After I exhaust the answers I've written, I might just default to Inspector Caracal's questions.



Bear Empire
(The setting for Carrone and Deline, Chased in the Bear Empire)
3. Who lives in your world?
People!

Actually, that’s a very good question.

I don’t know about non-human sentient races yet.  If they exist, they probably are either completely integrated into society or they live off in their own little corners.

read on…
aldersprig: (BookGlasses)
It's World-Building June!  So I'm building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!



Bear Empire
(The setting for Carrone and Deline, Chased in the Bear Empire)

2. What’s the Geography of your world?

The Bear Empire is mountainous, with sprawling fields.  It’s the top part of the continent - or if not, everything above it is un-livable, and it probably claims right up to the pole as a matter of course.

The mountains form a border on one side for at least one other nation.  Near the south, the borders are often more drawn on paper than in the landscape, but at least one of them is a wide river prone to seasonal flooding.

read on…
aldersprig: (LynConstruction)
It's World-Building June!  So I'm building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!



Bear Empire
(The setting for Carrone and Deline, Chased in the Bear Empire)

1. Tell us about your world, what’s it about?

The Bear Empire is an arctic nation spanning the northernmost part of a landmass and bordering at least one other nation (Dekleg).

The weather there tends towards the frigid in winter and the temperate in the summer.

read on…
aldersprig: an egyptian sandcat looking out of a terra-cotta pipe (Default)

It’s World-Building June!  So I’m building Worlds!  Aerax/Expectant Woods over on Patreon, and Bear Empire and a new thing here!

Bear Empire
(The setting for Carrone and Deline, Chased in the Bear Empire)

1. Tell us about your world, what’s it about?

The Bear Empire is an arctic nation spanning the northernmost part of a landmass and bordering at least one other nation (Dekleg).

The weather there tends towards the frigid in winter and the temperate in the summer.

Read the rest of this entry »

Mirrored from Alder's Grove Fiction.

aldersprig: a red-heded freckled girl, smiling (Autumn)


Everyone gets their inspiration from somewhere; every setting has its seeds in something.
Stranded - well, Autumn - came out of the book Blue Highways.

According to Wikipedia, this book came out in 1982. I don’t think I read it that early at all - I would’ve been six - but someone recommended it to my father, and I read it. I was probably in my early teens.
read on…

Autumn at the Ren Faire


I was playing around a little with Pinterest and Image Search today.
Here’s some pictures that are pretty close to Autumn’s garb at the Ren Fest, although her costumes are almost always in red, orange, gold, and brown.

read on…

read on…
aldersprig: (Shooting star)
I am going to build a language for one of the Cursteroids races.

Today I am going to decide what I want it to sound like.

Feee-t’tpp?

Okay, it’s a whistley language with some stops and some long vowels.

And since it’s LEX ember…
Feee-t’tpp, which will get a better transcription later, is a semi-onomatopoeic swoop/dive.

Oh, I guess this is a flying race. Good to know!

read on…
aldersprig: an ancient-looking world map (map)
Desmond’s World
Okay, yay, gender in Desmond’s world!

Gender in this world - or at least in this nation - is marked by clothing, by behavior, and by voiced preference. The clothing is pseudo-Edwardian in style, so it is often the case that Male People wear Pants, Female People Wear Skirts, and so on.

However, people a) sometimes choose to wear robes that hide everything, thus obscuring the question of gender - often for political-functionary roles where gender has no place in the role.

Many roles are still very gendered: someone has to stay home and watch the children, someone has to do the heavy labor, someone has to make meals, and these are often but not always split along gender lines. However, one can choose to put on the role and pronouns of either gender - although in a marriage or other partnership, it is generally considered polite to discuss such things with your partner and work out the roles ahead of time or, if not ahead of time, in teamwork with your partner.

Marriages are often for a combination of procreation and protection of the young, especially among the lower classes, and for those things and for financial unions among the upper classes. Thus, it is generally considered useful to have two people with the appropriate sex organs to make a child together in a marriage, but there are several ways around this, and nobody would ever ask outside of that partnership or forming one. What sex organs you have and who you have sex with is generally considered private business as long as it does not lead to babies.

Babies are raised as genderless until they begin to express a preference, at which point they are generally dressed as that preference until they take over dressing themselves.
aldersprig: an ancient-looking world map (map)
Desmond’s World

Stone is is ample supply all around Desmond’s nation, and that is amply evident in their building, which is wood-supplemented stone for the most part. The oldest buildings are often dry stacked stone, some of them just literally stacked, others carved cleverly and carefully to join perfectly while losing as little stone as possible.

In the Capital City, further from the mountains than many of the, stone and wood are used more equally: buildings are often wattle-and-daub over timber frames (think “Tudor” houses) wit tall stone foundations, often mortared together.

You can often tell the mage-wars-time buildings, because their stones are improbably large, their joins improbably tight, and their polishing improbably bright even after hundreds of years.
The Potentate’s Palace and the City Hall Building are from that time.

(Another feature of buildings from that time is an Escher-esque opinion about dimensions and architecture, even in houses now owned by the lower-middle or lower class. You might still wander into a poor person’s home and find that it improbably fits an extended family of twenty comfortably in a narrow building in a tiny lot that does not tower over its neighbors. Sometimes these buildings have views of other places, as well, out windows that should not show anything but the neighbors’ underwear: the mountains, the sea, even another nation. These houses are tightly-guarded secrets which nobody speaks of, often owned by the same family for centuries, by some deed from a long-dead Potentate.)
aldersprig: (Gremlin)


The Tinies are creatures of the Dragons Next Door setting and are loosely based on my memories of the Borrowers books.
This was meant to be a short microfic - oops.

👾

The Tinies had lived alongside humans as long as the humans had been living in houses, and, although they were a scattered and fragmented society, they had traditions and unwritten rules that they carried from home to home and community to community, mostly carried by the old, those past their adventuring days.

Free for all Patreon patrons!



I’m a bit behind on the next chapter of the Expectant Wood, so have a piece of history I wrote a while ago in the meantime.
🌋

The land was rising.

The people on the islands and the small nation of Aerax clung to whatever support they could find. The last magical explosions of the Roquelan Wars had been over for days. Nobody had expected another attack.

Free for all Patreon patrons!



I don’t even remember what I wrote this for, but it suits the theme of May.
🍇

They liked their god, and so they’d kept him. Around them, the world had crumbled to pieces, the new gods, creatures like him, warring against the self-appointed protectors of humanity. In their little fort on the hill, though, they’d been drunk, happy and content to stay that way. And every season, they’d paid homage to their new god, for all he gave them.

Free for all "Trunk" Level Patrons!
aldersprig: an ancient-looking world map (map)
4. History

Aunt Family
Ooh!

In World History, the Aunt Family ‘verse parallels our own. The magic that exists here is mostly personal magic - it can change a single person’s timeline, or a single family’s, but rarely the world’s.
(Yes, I know that there are ways that A can change B, but this is not so much an AU as it is a world in which personal problems sometimes have unusual solutions).

The Aunt Family themselves… their history is lost in myth and fuzzy retellings, and every branch of the family tells it a little bit differently. What we know is that, at some point, the strong personalities in a long-ago family decided that their thin but interesting powers could best be handled — and family feuds avoided — if they kept the power in the hands of a single childless woman.

And as the family grew, so did the power.


Portal Bound

Many centuries ago — nearly a millennium — portals opened between an untouched planet and several other worlds, and a few people came through, a farmer and his family.

You said that already, Lyn.

Ahem.

That farmer’s settlement became the basis of the capital town. He brought through others from his home village — which was in chaos at the time — and, when the portal opened somewhere else, brought through those people, too.

Other portals formed their own settlements. Over time and trade and more than a few battles, over quests by Key-bearers from other worlds and mighty adventures, the settlements on these islands/small continents settled into a few nations.

The nation our story is set in became a monarchy with a very strong bureaucracy . Which was fine for quite a while.

And then the Crown Prince vanished.
aldersprig: an ancient-looking world map (map)
Dragons Next Door

As the title of this setting suggests, the Dragons Next Door world has Dragons.
It also has quite a few other magical sentient races: ogres, harpies, pixies, tinies, elkin, and centaurs, to name a few.

In addition, it has a deep and broad human population, very similar to the real world (it’s an Urban Fantasy setting, after all) and then dweomers, who are humans with magic, or at the very least humanoids with magic.

For a very long time, these races lived primarily separate lives with their own civilization. There were dragon nations and pixie towns and Centaur Isles and so on; the elkin had a remote mountain nation that spoke to no-one except the Tinies and the harpies, for instance.

The Tinies were the only exception to this rule: Tinies have always lived everywhere.
Only recently - since the 1930’s - have the races begun to actively mingle.

(I wonder if this matches the previous notes on Smokey Knoll. Shall have to check).

Portal Bound
The continent that Portal Bound takes place on has only one sentient race: humans.

On the other hand, because of the portals, there are two factors at hand here:

* what counts as human varies slightly from dimension to dimension, and so there are those that are very nearly elves or fairies or such (or Klingons or Romulans) in appearance
* because of the broad spread of the portals across the worlds in all these dimensions, the humans come in all ethnicities.

Sometimes, if a portal stays open for a particularly long time, a city will end up with a small enclave of people of a particular ethnicity and world-origin.
More often, however, people come singly, and thus they find a place and settle as they can, bringing their own traditions but integrating into the massive whole.
aldersprig: an ancient-looking world map (map)
2. Geography
Desmond’s World
Oops, I already covered a bunch of this in the first post.

The City Desmond lives in (100 words to anyone who names it something that fits with the names that I like and another 100 to someone to name the nation) straddles the river leading to the ocean.

It’s definitely got high ground (High Street), mostly to the north of the river, and lower ground, which sometimes floods, to the south of the river. The river directly to the south is all parkland, designated so 100 years ago when a leader ordered the slums torn down so that the houses on the north side did not have to look at them.

This, of course, just moved the slums a bit more inland, but there’s a nice wall of trees now, and the houses bordering that parkland are high-rent for the area.

The City office and school are on the north side of the river. Desmond grew up on the south side.

Portal Bound
There is already a map for Portal Bound, here.

The main city of needing-a-name is settled into an oxbow in the river of also-needs-a-name. Inspired by the Mississippi, the river has moved several notable times over the centuries since the first buildings were hewn from the forest all around.

(The capital we’re discussing is just on and around about where the left end of the upper wild-rice roads are on the above-linked map.)

The river runs through a flattish forest area, making its way towards the sea. Much of the land in the area is still forested, with small townships growing up among the trees.
aldersprig: an ancient-looking world map (map)
1. Introduction
B. Portal Bound
Many centuries ago — nearly a millennium — portals opened between an untouched planet and several other worlds, and a few people came through, a farmer and his family.

Over time, those portals shifted — when they were open, where they opened from — until a clever wood-carver discovered that with the right bits of magic and the right bits of wood, you could stabilize a portal. It still opened when it pleased, of course, but with the proper doors, it would open to the same place and in the same place.

The main nation of this story is run by a bureaucracy that balances on the mandate of the long-missing Prince. It runs well enough, this nation, and the bureaucrats like it that way.
aldersprig: (lock and key)
1. Introduction
Desmond’s World
The world Desmond lives in is on the cusp of industrialization, a word in which most people don’t believe magic exists. Poverty, class struggle, hunger, and crowding are, however, all too real.

The nation Desmond lives in is isolated on all four sides: on three sides by nearly-impassible mountains, and on the fourth by an ocean which is inhospitable and almost entirely non-traversable. It’s a small nation, seven days’ travel by horse long from pass to pass and three days’ travel by horse wide at the widest.

While magic is not believed to exist, it underlies everything, just as the tight isolation, the high price of any trade goods, and the stratified class society do.
aldersprig: an ancient-looking world map (map)
And it's June!

So pick up to seven days and give them a setting, and I will follow the list of prompts here (http://worldbuildingjune.tumblr.com/) and your list of settings.
If a date isn't setting'd, I'll pick whatever I want ;-)
1
2 Desmond's Climb
3 Dragons Next Door
4 Aunt Family
5
6
7
8 Stranded
9 Things Unspoken
10 Things Unspoken

11
12
13 Fairy Town
14
15 Fairy Town
16 Science!
17
18 Space Accountant
19
20 Space Accountant

21
22
23
24
25 Dragons Next Door
26 Stranded
27
28 Aunt Family
29
30
aldersprig: (NanoGiraffe)
There was something to be said for very basic technology.

Cade ran a finger over the transmitter, which was small but not micro, easy to use, hard to break, and relatively easy to conceal as long as your target wasn’t actively looking for it.

They had an agent working as a maid in the Grande Star Hotel, which was where their targets were presumably staying. They also had a busboy at the Templeton, and a front desk clerk at the Gaslight, because you never could tell with these particular targets if they’d actually go where you thought they’d go. The Hampton Inn, well, Cade had a room there.

You did what you could, and getting their staff jobs so they were being double-paid had advantages when you were scraping the barrel to give them a raise.

The witch - Fiora, her name was, and she was a lovely woman that probably would have been more at home in long floral skirts with her hair down than in the Agency skirt-suit with nylons and heels - produced her micro welding kit and another small transmitter. “So, if we start with this, and then right into the circuit board, here, we draw a sigil, it’s a basic one, but it encourages a lack of caution. Loose lips and all that. But if I add this one to the case, like thus, then it also transmits a signal if certain phrases are used.”

Very basic technology was nice, Cade thought, but very basic technology supplemented with nice, tidy little magic spells - now that was what the Agency needed.
aldersprig: an ancient-looking world map (map)
[personal profile] rix_scaedu asked for cats. Here's some cats, with my camp nano protaganist.

This 'verse really needs a name.


Jen liked cats, always had.

Face families weren’t allowed to have cats. They weren’t allowed to have pets at all — it was a point of change, a point of interest — but sometimes if the “host family” had kept a dog, they would have a dog for a little while.

If you used magic around dogs for too long, you ended up with a dog who was a lot more… dog. They were cleverer, more loyal, the sort of dog that waited weeks for their masters or learned how to open the doors and fetch the beer.
Read more... )
aldersprig: an ancient-looking world map (map)
To Lilfluff's Prompt, " Something relating to the agencies discovering each other?" This is more of my Camp Nano project

The Joining


Cade Ferrel’s organization didn’t even have a name, just “Agency 3-1-7" and “Protocols 7, 9, and 12". They didn’t have a budget line, or at least not an admitted one, and the money they got wasn’t impressive by anyone’s standards.

(There was a rumor his predecessor had once turned a surveillance job, posing as a panhandler, into a hundred percent increase in the month’s budget. While Cade was pretty sure that was an exaggeration, it still remained a very telling story.)

What Agency 3-1-7 had was a very open-ended mandate and a couple extremely open-ended laws about how they performed that mandate.

And Cade was looking at a witch who swore up and down that magic was real.
Read more... )
aldersprig: (NanoGiraffe)
I’ve been doing some worldbuilding for my as-of-yet-unnamed-World for my Camp Nano Project, which is either called The Hidden City or Dealer’s Choice or Where the Wild THINGS Went.

[personal profile] clare_dragonfly asked: Do the three different capitalized types use different kinds of magic?

Yes!

Well, yes and no.

Okay, so most of the organized magic in this world works in Signs, Sigils and Designs, a Sigil being a more complicated Sign and a Design being a more complicate Sigil or pattern of Sigils.

But the different types of workers for The Agencies - Agents, Workers, and Faces, I said, but I think Agents are Hands. And I’m not entirely sure about Workers, they might be Eyes - well, each of them specialize in different sorts of those things.

For instance, a Face is going to be very good at nothing interesting to see here and there’s nothing strange going on. They’re all about making things appear as normal as possible, so that people don’t panic, even when their government, at least The Agencies in their government, are doing awful things.

An Eye is going to be good at surveillance signs, the sort of thing that tells them what happens, or if someone crosses a certain trip-line point, or if a specific person touches that sign. They set up designs looking for certain sets of words, or for certain complaints.

A Worker, a Hand, will use signs to enforce compliance, or to strengthen them, or to protect them - combat magic, more or less. They are aimed at being the elite forces of The Agencies, and magic is certainly part of that.
aldersprig: (NanoGiraffe)
The Agencies started as three small agencies connected to larger government organizations:

One devoted to the searching out, researching, and weaponizing-if-possible the magic that many people had known had existed but nobody really wanted to admit to.

One d aimed at finding and suppressing terrorist and other threats to the US by use of human and electronic surveillance.

One aimed at convincing the US public that nothing untoward was going on, that the world was safe, and that everything was okay.

Once the second two organizations found out about the first, they saw immediate uses for magic in the implementation of their mission plans; once the first found out about the second, it, too, found uses for them.

They don’t exist as budget line items, but they are well-funded. They slide their budget into small things (expensive toilet seats) use non-Congressionally-approved methods of gaining funding, and sell seized property for a profit when it suits them.
aldersprig: an ancient-looking world map (map)
(Setting: Modern-postmodern urban fantasy dystopic surveillance state. I wrote this on the bus, so totally up for logic holes being pointed out)

Magic in Jen’s ‘Verse works by encouraging or discouraging what’s already happening in the world. The more you go with the flow of the world, the less magic it takes.

So you can encourage water to flow a little more heavily over a spot, or to move to another spot. If it’s another low-lying spot, it’s not so much magic, but if it’s a high place, then that takes more magic.

Magic makes little pulls in the fabric of the world. Small pulls, only someone who is actively looking for them AND sensitive to the magic and to the pulls will find. The larger the pull, the more likely a magic-user will find. And really big pulls leave runs in the fabric of the universe that even laypeople will — and do — see.

Magic accretes where it is used. If you use a sigil to make yourself look younger, over and over again, eventually the pull is going to be visible in ways that a normal person will notice — you seem creepy, the wind goes the wrong way around you, grass dies or grows under your feet, you have witch-marks or the mark of the moon…

To move magic off of yourself, it’s generally clever to use more magic to benefit others than to benefit yourself.

The Agencies deal with this problem by delegating the magic use to Agents, Workers, and Faces.
aldersprig: an ancient-looking world map (map)
March is Worldbuilding Month! Leave me a question about any of my worlds, and I will do my best to answer it! (I need more questions, guys)
🌏
This twelfth one is from B: have you figured out the naming rules for that one world?


So “that world” is Portal Bound, which there is a map of here. The basic premise is that it was originally discovered - i.e., this continent at least had no human life on it - by a family who found a portal in their back yard. They were handwave-Scandinavian at the moment.

BUT this land has several portals! Many portals! And the portals are not so regular about where they lead or where they come from. So this land has had immigrants throughout the course of time from many different worlds, and from many places over the world. Most are human, or humanoid, but they speak many different languages and having many different ideas about names.
Read more... )
aldersprig: (Library)
March is Worldbuilding Month! Leave me a question about any of my worlds, and I will do my best to answer it! (I need more questions, guys)
🌏
This eleventh one is from [personal profile] lilfluff: just what was the nature of the apocalypse in The Planners?


You know, I have been doing a Very Good Job of leaving that completely unsaid.

The things I know are: It was not nuclear, it was not alien, and it was not zombie. It was not climactic - I.e. Giant Flood, that thing in 2000 or whatever the movie was with a giant freeze everywhere and the book-burning, and it probably didn’t involve Mad Max. It was probably not an asteroid strike.

It destroyed a large portion of the infastructure and it was probably that destruction that killed off a large portion of the population.

It was a worldwide apocalypse, not centered on any one nation.

It may have had a lot in common appearance-wise with the apocalypse in the TV show Revolution, although it was not cause by Plot Nanotech. Basically: the power all went out. Cars stopped working. Going anywhere became a challenge.

I think it involved several EMPs or a world-wide EMP. Either a backfiring test strike that ended up with several large nations making a mess of the world, or something like solar flares that made a mess all on its own.

As far as apocalypses go, it left the landscape mostly untouched, the people devastated, and technology a mess.
aldersprig: an ancient-looking world map (map)
March is Worldbuilding Month! Leave me a question about any of my worlds, and I will do my best to answer it! (I need more questions, guys)
🌏
This tenth one is from [twitter.com profile] ladyRowyn: Do you have any worlds that aren’t Earth-like in general shape/climate/vegetation? why/why not?


Okay, I have to think about that one!

Okay, so something like 9/10 of my worlds are immediately out of the running because they’re “in a world much like our own;” i.e., urban fantasy, for the most part, the sort of thing where it’s very familiar to readers because it’s Earth (and usually America), just with magic: Aunt Family, Stranded World, Fae Apoc, Planners, Facets, Shadow Rebellion, Tír na Cali, Bug Invasion, Fairy Town, Cracks, Science! (okay, Science! is Earth, just with Science!), Inner Circle.

Then there’s settings where we never really see the world - Dragons Next Door, Unicorn/Factory…

Okay, things actually set on a different world: Reiassan, which is goats and linen and rice and parsnips, just after a little ice age. That’s pretty earth-like. I mean, the continents are different…
Read more... )

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